"The sun in this month
"begets a headache
"like an angel slapping you in the face."
—Anne Sexton, from The Complete Poems; “The Sermon of the Twelve Acknowledgements”
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[imgright]HEADSHOT[/imgright]
{NAME}
race // gender // age
[spoiler]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Magic Type:[/b]
[b]Relationships:[/b]
[b]Other:[/b][/spoiler]
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Spoiler
- One world, but many planes of existence: like many layers of an onion, except there are areas of intersection where realm doors can be created
- General human populace does not know about the existence of magic
- Human spellcasters attempt to maintain good relations with other races
human // female // 36
Spoiler
Her clothing of choice is structured and generally made of expensive materials, with dark colors and sharp lines. She has a couple chains of elaborate gold jewelry that she puts on when she has an appointment with wealth spirits, but she normally forgoes such ornamentation—save for a set of gold-bar earrings engraved with protective runes, which she says were a gift from a dear friend. At nights, while bartending, she wears a dark grey halter vest over a white collared shirt, along with simple dress pants.
Personality: Wielding a confidence gained through experience, Metzli takes it upon herself to be involved in all aspects of managing the family store. She rarely outsources, and when she does she makes sure to perform thorough background checks both surreptitiously and in person—quality and reliability is vital, after all, when your customers are all witches or spirits with immeasurable power at their fingertips.
This does manifest, however, in a little bit of nosiness on her part into the lives of her employees. The shop's slow daytime hours are mainly spent sitting around chatting: a free counseling service for the staff, if you will. She has a wide selection of teas to aid the conversation; of course, she also has a stockpile of heavy liquor from the nighttime bar, if that's more preferable. Either way, she's there to listen and to help—and to glean some insight into matters she otherwise wouldn't be privy to.
Magic Type: Metzli has an extensive knowledge of runes, but her specialty is potions magic. Her brews—both magical and alcoholic—are what keep customers coming to the Shop, though she also deals in custom enchantments, specialty plants, and various magical services courtesy of her employees. She's a little rusty in combat situations at this point, and relies on quickly scribbled runic magic rather than instinctual, practiced magic. With that said, she has a few telekinetic tricks to help around the shop:
- Small-Object Levitation: Metzli can remotely lift stationary objects that weigh a maximum of 15 pounds.
- Momentum Canceling: Provided her reaction time is fast enough, Metzli can form a telekinetic net that instantaneously reduces the velocity of things that pass through it. The amount of deceleration she can cause is limited by the mass and initial speed of the object; while she can soften the fall of an elbowed shot glass to the point where not a drop is spilled on contact, a heavier object—say, a certain someone tipping off a bar stool—or a fast one—a bullet, for example—won't be slowed to any substantial degree with a single casting.
- Lana: Metzli's ex-lover. They used to live together, and share the duties of running the shop. Metzli feels guilty for not properly checking Lana's magic circle before it was activated, and for not preventing Lana from creating it in the first place; to cope, she drowns herself in her work and makes it a point to monitor her employees closely, to prevent something similar from occurring again. She's mostly accepted her being gone, due to knowing the dangers of the business firsthand, and doesn't actively look for her. Sometimes, though, seeing Ayer's efforts makes her slip up and ask for payment in form of information from her clients.
- Ayer: While Metzli doesn't want to support Ayer's unhealthy coping mechanisms, she doesn't feel it is her place to judge him, or stop him. She does, however, feel it is her duty to keep him safe, so she works behind the scenes to clean up after him. She desperately wants to return to their previous closeness, but doesn't know how to initiate, so she keeps her distance and keeps their interactions professional. She's stuck between pitying him and envying his ability to believe so firmly in a happy ending.
- Azlin: A friend from Metzli's teenage years. Used to work together, before Metzli stopped going on missions; she's been in the Dreamlands with Azlin so often that she's nearly as comfortable with its mechanics as a native. Now, they're trusted business partners: as a higher spirit, Azlin's raw power and magic make her an invaluable ally.
- Swaga: Metzli's adopted niece. The one who glamours up the shop in the mornings, and one of Metzli's most trusted operatives. As Swaga's fey-influenced magic continues to grow in power, Metzli's increasingly unsure of how to instruct her.
- Angelo: One of Metzli's most valuable assets. His unique magic type makes him invaluable for cleaning up botched operations, though the moral grayness of it means that she keeps him secret to all but the most trusted associates.
- Zuhra: One of Metzli's employees. She hired her when she was 19 after she saw her punching a spirit next to a dumpster; 8 years later, Zuhra's one of the most reliable agents she has. She's grateful that Zuhra's taking care of Ayer, and keeping him mostly out of the self-destructive spiral he seems to be naturally drawn towards. Her attempts at getting closer to Zuhra herself, however, are mostly rebuffed.
human // male // 27
Spoiler
Appearance: While Ayer's naturally light skin has tanned somewhat from doing outdoor jobs, his usual downtime activity of laying face-down on his couch or combing through paranormal sightings boards leaves him with a color several shades paler than what he had as a teenager.
Ayer's defining feature is probably what he calls his artfully tousled hair: in reality, it's a nasty case of bedhead kept out of his eyes with sheer force of will. That, and occasionally a headband--after all, he is a sharpshooter by trade.
Standing at almost exactly 6'2", Ayer's not quite the optimal size for his line of work, but he makes it work with his weirdly flexible joints and ability to shoot accurately from positions uncomfortable to even look at. Get him caught in any close combat, though, and he's a goner. With the stamina and musculature of a limp noodle, his principal strategy when faced with a charging magical aberration is to get Zuhra to deal with it.
Personality: Easygoing, friendly, and chronically sleepy. Or maybe just lazy. Either way, he can drop dead asleep in 15 seconds flat.
Ayer's known Metzli since his childhood, and there's a certain measure of trust between them. As such, when he drinks a little too much at the Shop's nighttime bar and gets mopey and maudlin and throws a punch at the burliest guy he can see, Metzli is the one who inevitably scrapes him off the ground (see: limp noodle) and waves a couple of healing spells over him in the upstairs room (but not enough to dampen the hangover he'll get the next day—that, he deserves).
He's a good conversationalist, though he has a tendency to overshare—mainly gross things about his sex life that no one wants to hear. If one pays attention, though, they'll notice he studiously redirects the subject away from his family, or from how he met Metzli in the first place.
Magic Type: While he does have some hobbyist-level knowledge of the runic script, Ayer lacks the magical capability to actually activate any of them without passing out. Metzli has him carry around a small vial of a potent magic-augmenting elixir, for use in emergencies: use of it tends to put him out of commission for around a week while he throws up everything he's eaten in the past year.
Relationships:
- Lana: Ayer's older sister, his primary guardian during his teenage years. When she disappeared, he dropped out of college to look for her, and hasn't gone back since. In complete denial about the possibility of her being dead, and obsessive over finding her. He's starting to forget what her face looks like, and despises himself for it.
- Metzli: Ayer's boss. Their relationship has been rocky ever since Lana's disappearance, not the least because of their conflicting reactions to it: Metzli's passivity throughout the mourning process strikes Ayer as insincere, and her past-tense descriptions of Lana make him irrationally angry. He knows that Lana would want them to get along, and he knows Metzli's way of coping doesn't mean her wounds don't run just as deep, but he's found it difficult to connect with her ever since the incident.
- Swaga: Somewhat of an adopted cousin to Ayer; she came into his life about 5 years before Lana disappeared. Used to be really close, but now Ayer feels insulted by her pessimism; he sees her moving on as a move to replace Lana's place in their lives.
- Zuhra: Ayer's best friend, though that may be an understatement: they balance each other in a way few couples can hope to match. Zuhra helps him get through his bad days without pitying him, and he returns the favor on hers; they bond through copious amounts of vodka and Mario Kart. They go on capture missions together, with complementary fighting styles that come only from years of working together. Zuhra's the only person he feels he can be open with, and he'd lay his life on the line for her. The one person that perhaps matters more to him than his sister.
baku // female // 531
Spoiler
She has pale skin with cool undertones, a button nose, and bushy eyebrows. She boasts a head of naturally-blue hair, which she either pins into buns on top of her head, or ties into pigtails that reach just below her shoulders.
Personality: A little too power-hungry, a little too possessive—but loyal to the core, and a strong enough asset that she's worth keeping around (if only to keep her from making trouble).
She comes off as snobbish character at first, and not quick to trust—perhaps she would be quicker, if she had a human lifespan, but centuries of being alive and many more to go teach a spirit something about caution. With that said, she's rather overprotective of the humans she has come to know, and especially of those with frequent nightmares: think of it as a farmer caring for their livestock.
As a sleep spirit, her powers are coveted by all sorts in the magical community—whether it be a vial of sleep soot, or a deluxe nighttime in-home visit, her services are in demand so long as the world (across all planes) has insomniacs. She does, however, have a near-exclusive contract with the Shop, which helps keep her prices competitive and her customers regular.
Magic Type: Baku magic is considerably dampened when in the waking world, and works mainly to knock people out of it. With that said, she maintains some abilities that help her in her day-to-day:
- Sleep soot production: Azlin can exhale a fine blackish powder that, when inhaled or otherwise put in contact with the bloodstream, knocks out the target in a few seconds. It works on both spirits and humans, though it can be countered by a strong anti-sleep curse or by protective barriers. It is ineffectual on bloodless beings.
- Enhanced physical ability: Azlin is more agile than the average human, and can put weight well beyond her apparent size behind her punches. Her jumps and landings seem to defy gravity—likely the result of quick interplanar shifting.
- Dream Manipulation: Azlin can enter dreams, and modify them to her will. If made aware of her, the dreamer can interact with her—if skilled at lucid dreaming, they can counter her actions. Azlin can also consume any part of the dream from within, or consume the entire thing from the outside.
- Interplanar Travel: As a baku, Azlin has access to the Dreamlands, and is able to switch between the human plane and the dream plane at will. She can also open a dimensional door, which allows her to bring humans and other spirits along.
- Bestial Form: Azlin can turn into a small, tapir-like, and very blue creature for easy transport or for sneaking around—as much as a higher spirit reeking of magic can sneak around, anyways.
human // female // last seen at 29, would be 35