So the Divine One made new spirits, identical to the ones before, and attatched them to the souls of humans. These humans gained the spirits' appearance and powers and, with them, held off the evil spirits. The evil spirits fought, but to no avail. Each time a bonded human died, the bemevolent spirit would attach itself to a new host.
Eventually the evil spirits could fight them no more, and were banished within a plane unreachable by humans. With their purpose finished, the benevolent spirits returned their Master.
Thousands of years passed as mankind thrived without the evil spirits to oppress them. The spirits and the great war faded into memory so distant none could remember it, and mankind reveled in the security of being, in their own eyes, invincible.
Until the evil spirits escaped their prison. Creeping into the mortal world immaterial and weak, but crafty. They found they could manipulate the human's inventions while in their state, and launched their world-ending bombs.
Almost every human perished in the attack. The fortunate survivors had hid in undergound shelters. The unfortunate were caught on the surface and twisted into hideous forms. And some were spared.
The spared humans lay scattered accross the world, unthinking, unbreathing, but untouched by decay. And slowly moving.
The spared moved closer to each other as though pulled by an invisible thread. Ten years passed, the spirits grew in power and terrorized the humans once more. Ten years, until the spared lay in groups in the last green places of the world.
Then the Divine One sent his benevolent spirits to bind with the souls of the spared and awoke them to protect humanity once more.
The Short, to-the-Point Version
Spoiler
In ancient times, spirits taking the form of mythical creatures terrorized humanity. Humanity cried out for aid, and the Divine One sent benevolent spirits into some humans.
These humans took on some of the physical features of their bonded spirits, as well as gaining some of their powers. They fought against the evil spirits and prevailed.
Eventually, the evil spirits became so weak that they were trapped into an alternate dimension. The benevolent spirits returned to the Divine Being that sent them. Eventually humans forgot the spirits - good and evil - existed.
Then in the twenty-first century, the evil spirits returned. They were weak and immaterial, but discovered they could manipulate human technology. They lauched the nuclear missiles of various countries, causing a global fallout. Most human died, the survivors either twisted by radiation or surviving underground.
A few bodies lay seemingly dead, but they never decayed. Over ten years, as the spirits grew stronger, the bodies moved closer together until they formed groups in the last healthy places on Earth. Then the benevolent spirits bonded with their souls, and they awoke.
These humans took on some of the physical features of their bonded spirits, as well as gaining some of their powers. They fought against the evil spirits and prevailed.
Eventually, the evil spirits became so weak that they were trapped into an alternate dimension. The benevolent spirits returned to the Divine Being that sent them. Eventually humans forgot the spirits - good and evil - existed.
Then in the twenty-first century, the evil spirits returned. They were weak and immaterial, but discovered they could manipulate human technology. They lauched the nuclear missiles of various countries, causing a global fallout. Most human died, the survivors either twisted by radiation or surviving underground.
A few bodies lay seemingly dead, but they never decayed. Over ten years, as the spirits grew stronger, the bodies moved closer together until they formed groups in the last healthy places on Earth. Then the benevolent spirits bonded with their souls, and they awoke.
Spoiler
- This story is set on Earth.
- We are playing as the soul-bound, the humans wose souls have merged with the benevolent Spirits. Humans and maybe even evil spirits may be available later.
- The benevolent spirits can comunicate telepathically with those around them.
- The benevolent spiritstake a largely background role, allowing the hosts to make the big decisions. Especially with the characters having to adjust to everything else. They offer advice, but that's about it.
- For your spirit's personality, just leave it to be RP'ed. Do know, though, that the benevolent spirits are lawful good in alignment without exception.
- A powerful ability is one that is obviously useful, especially in combat, and probably has a wide range of uses. A weaker ability is either relatively mundane or limited in the sort of situations where it would be useful. For example, a half dragon might be able to breathe fire (a powerful ability) as well as fly and put people to sleep withe their gaze (weaker abilities).
If you've alreafy read them, recheck them. Something changed.
Spoiler
- Obviously, all Magistream-enforeced rules apply.
- Equally, any universally-acknoledged roleplaying rules apply (mary-sues, godmodding, etc), even when not enforced by magistream.
- This roleplay is semi-lit. Here, specifically, I'd like at least five decent-sized sentences per post. I'll be lax on spelling and grammar, conaidering the number of people here who know English as a second (or third, or fourth) language, but I do expect effort.
- Please, on the subject of violece and language, remember that children come to this website. Some language and blood is allowed. (Violence is highly expected, in fact.) But don't go overboard.
- Please, keep romantic elements out of this one. This story is about fighting evil spirits in a radioactive wasteland, not about relationships (well, not those kinds of relationships).
- If you read the rules and intend to cooperate with them, mention in your character's personality wether they prefer to be warm or cold. If you didn't read the rules and intend to be uncooperative, put a smiley in the other section.
- Please post at least once a week, or tell me if you will be gone longer.
- Only one character is allowed per person.
- Be nice and have fun!
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[b]Username:[/b]
[b]Name:[/b]
[b]Spirit:[/b] (Which mythical creature yiur spirit takes the form of. I would prefer if we didn't have duplicates here. If two people absolutely won't budge from being half dragon, we can do it, but it would be better if someone switched to a wyvern or a sea serpent or something.)
[spoiler][b]Gender:[/b]
[b]Age:[/b] (I'm actually. . . Not too picky on this one. If you can make a toddler or a 90-year-old work, go for it!)
[b]Powers:[/b] (Pick one powerful ability and two weaker ones. Wether an power is weak or strong id to my discretion and yours.)
[b]Appearance:[/b] (At least five good sentences. You can include a picture , but you'll still need the text.)
- - - - - - - - - -
[b]Personality:[/b] (Again, include at least five good sentences, please. More is way better.)
- - - - - - - - - -
[b]History:[/b] (Please include. . . Yep. Five good sentences. How'd you know?)
- - - - - - - - - -
[b]Other:[/b] (I feel like I need to say something. But there's really nothing to say. This one's kind of self-explanatory.)[/spoiler]