Clarification with Mohrior renaming & Sprite rotation

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castlevania
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Clarification with Mohrior renaming & Sprite rotation

Post by castlevania »

I was looking through the mohrior's rotating sprite mechanic and saw the following:

"Naming a Mohrior will make it stop the form change cycle and have it remain the form it is when the naming happens.

Sprite rotates based on time of day."


To clarify, is it impossible to "unname" a mohrior and therefore have its rotating sprite reactivate? Is unnaming possible now? I assume it currently isnt but would like confirmation
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Re: Clarification with Mohrior renaming & Sprite rotation

Post by darksouls »

I believe the rotation and naming are mutually exclusive. They rotate if unnamed, they stop rotating if named. You currently can't unname a creature, though.

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