Every other pet site has event creatures and makes them limited for a reason. If everything is easily accessible then its not fun, not valuable to the players, and doesn't hold engagement. I see other pet sites doing just fine even with past creatures not being easily accessible for new players. Yet they aren't having problemsGoblinShark wrote: ↑September 12th, 2024, 8:02:52 amOne could argue that the point of a limited release is to celebrate a holiday with the release of a critter relevant to said holiday.LunatheDragoness wrote: ↑September 10th, 2024, 1:50:41 pm They honestly just created a new problem to getting gold with releasing past event creatures like they are candy. The point of event/doni/seasonal creatures is that they are RARE and there for hold value.
It being limited and thus valuable/holding that value is incidental to that, and quite frankly, an awful thing to prioritize over basic shit like "making the game where the goal is "gotta catch 'em all" actually possible to "catch 'em all" in".
They weren't released just so you could use them as investments.
I mean, they did just make "being able to get old event critters and donis without having to rely on other players" a thing.LunatheDragoness wrote: ↑September 11th, 2024, 3:48:07 pmWe need to be able to do things on our own without always having to rely on other players or mods. Hence, why we need NPC's
All of this, really.BeautifulPoem wrote: ↑September 11th, 2024, 12:52:50 am My guess for the sudden release of past creatures is for basically a reset of the site for new players so they are more likely to stay around. It can be daunting to see just how many you need to collect and the prices as well. Even with going from form to form to try to get the best deals, the cost for every non-doni creature you can get in the game is astronomical, I would know I've been calculating it during my collection journey. And as new creatures get released it only goes up. While it sucks for the people who worked hard for the creatures (me included) I can see how this can help player retention, possibly at the cost of the older players.
It's a critter collection game, and half the critters were borderline un-collectible to new people. That's fucking ridiculous.
Nobody's going to put any effort into something they literally can't achieve without no-lifing a dying pixelpet site. Why even make an account if you're going to have to make this a full time job to get the money to get half of the shit you've missed over the years?
My only quibble: I'd argue the vast majority of older event critters were hardly worked for. There's nothing really "hard work" about just kind of having an account at the time these things were originally released and literally flooding the stream.
Working to afford massively price inflated event critters long after their release is hard work, tho. No denying that. Kinda shitty to have it been for nothing, but I'd say that "having to rely on a dying user-base selling a dwindling number of limited pets for more and more exorbitant prices" is shittier.
Value can mean different things, not just investment. In terms of pet sites its a way to keep players engaged. Why do new players get to have all these past event creatures when they just joined when other had to work to get what they want? That was the fun of it. Saving gold to get past creatures to feel a sense of enjoyment and engagement. To say "Hey, I worked hard and got what I wanted. Here let me try and help others do it too ".
That is not what I mean at all. I was specifically talking about being able to get rid of frozen eggs/creatures without having to do trades with Master Belmos. Again, having everything easily accessible should not be the goal of Magistream. And that is exactly what is happening with the shimmering shop and past event creatures.
Also, no I'm not saying remove them. Fix it so it is more challenging to obtain. Instead of a simple stream, make us play games and do daily quests we actually have to do stuff to complete.